stand-alone game的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列必買單品、推薦清單和精選懶人包

stand-alone game的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦Fuller, Kathleen寫的 Hooked on You 和Irvin, Kelly的 Trust Me都 可以從中找到所需的評價。

另外網站Evolution: Climate Stand-Alone - Coiledspring Games也說明:A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold.

這兩本書分別來自 和所出版 。

國立臺灣科技大學 電子工程系 魏榮宗所指導 楊艷的 微型電網併聯多模組變流器智慧型控制策略研究 (2021),提出stand-alone game關鍵因素是什麼,來自於微型電網、併聯逆變器系統、孤島運轉、併網供電、主從電流均衡、自適應 控制、全域滑動模式控制、模糊類神經網絡、自組織結構。

而第二篇論文靜宜大學 寰宇管理碩士學位學程 何淑熏、龐凱文所指導 廖尹萱的 分析日本手機音樂遊戲偶像夢幻祭玩家-以台灣為例 (2021),提出因為有 日本音樂遊戲、介面體驗、遊戲習慣、遊戲滿意度、動機的重點而找出了 stand-alone game的解答。

最後網站My wife's Gwent is stealing a new stand-alone game則補充:As I mentioned earlier, Project Golden Nekker is scheduled to release in 2022. That game will go on as a single-player, standalone video game ...

接下來讓我們看這些論文和書籍都說些什麼吧:

除了stand-alone game,大家也想知道這些:

Hooked on You

為了解決stand-alone game的問題,作者Fuller, Kathleen 這樣論述:

She never wanted to come back. He never wants to leave. The town of Maple Falls has plans for them both.Riley McAllister is living the dream in New York City . . . if the dream means being a struggling mixed-media artist, part-time food delivery driver, and having a carefully curated social media

to hide all of the above. She refuses to admit defeat and move back to small-town Maple Falls, but when her grandmother breaks her leg sliding into third base during a softball game (she was safe, by the way), Riley reluctantly agrees to go home and help the woman who raised her--while secretly hop

ing she can convince Mimi to sell her house and yarn shop and move in with a good friend. Then Riley can return to her new life in NYC, on her own and for good. But Mimi has her own plans, which include setting Riley up with local baseball star Hayden Price, who returned to Maple Falls after an inju

ry ended his major league career. Now he works at his father’s hardware store, coaches the church softball team, and worries about the declining town. It’s not the life he dreamed of having. With a little meddling and a lot of kindness from the town, Hayden and Riley find themselves unexpectedly fal

ling for each other as they discover the true meaning of?home.? Welcome to Maple Falls, where everyone knows your name?and?your business.? "A sweet, refreshing tale of idyllic small-town life, family, and unexpected romance, ?Hooked on You?is the perfect read to cozy up with on a rainy day."--Meliss

a Ferguson, multi-award-winning author of?The Cul-de-Sac War?First book in the Maple Falls contemporary clean romance series Each title can be read as a stand-alone novel: Book One: Hooked on You Book Two: Much Ado About a Latte Book Three: Sold on Love

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微型電網併聯多模組變流器智慧型控制策略研究

為了解決stand-alone game的問題,作者楊艷 這樣論述:

逆變器是微型電網系統中的重要電力電子介面,可將分佈式發電系統與當地負載連接構成微型電網系統,或者與公共大電網連接實現併網運行。隨著分佈式能源發電規模的擴大,考慮電力電子開關的應力以及系統冗餘性能,通常將多個小容量逆變器模組併聯以建立大容量的微電網系統。此外,介面逆變器也通過併聯運行方式將微型電網系統中不同的分佈式能源接至公共連接點。研究智慧型控制方法以提高微型電網系統中併聯逆變器模組的控制性能及優化微型電網輸出電力品質,對於提高分佈式能源接入微型電網的滲透率顯得相對重要。為了提高微型電網孤島運行模式下併聯逆變器模組在不同負載及不同運行狀況下的動態性能及供電可靠性,本文設計基於主-從電流均衡控

制策略下的併聯逆變器模组自適應模糊類神經網路模擬滑動模式控制(Adaptive Fuzzy-Neural-Network-Imitating Sliding-Mode Control, AFNNISMC),將併聯逆變器模组視為主體,構建完整的數學模型以保證其系統級的穩定性,並在此基礎上,首先設計全域滑動模式控制(Total Sliding-Mode Control, TSMC)和具有自適應觀測器的全域滑動模式控制架構。為了提高系統的強健性、克服傳統全域滑動模式控制對系統詳細動力學模型的依賴,及消除由全域滑動模式控制引起的控制抖動現象,本文使用四層模糊類神經網路(Fuzzy Neural Net

work, FNN)來模擬全域滑動模式控制律,根據里亞普諾夫穩定理論(Lyapunov Stability Theorem)和投影算法(Projection Algorithm),利用模糊神經網路與全域滑動模式控制律之間的近似誤差,設計網路參數的線上自適應調整律,以保證網路參數的收斂性和控制系統的穩定性。因此,即使系統存在不確定性的情況下,也可以保證併聯逆變器模組輸出高品質的電能,以及併聯逆變器模組之間高精度電流均衡性能。此外,當單一逆變器從併聯系統斷開或重新接入時,所提出的 AFNNISMC 可以保證併聯系統的不斷電運行,從而提高微型電網系統的冗餘度和操作靈活性。進一步,藉由數值模擬和實驗結

果,驗證所提出自適應模糊神類經網路模擬滑動模式控制的可行性和有效性。此外,亦與傳統的適應性全域滑動模式控制(Adaptive TSMC, ATSMC)和比例積分控制(Proportional-Integral Control, PIC)架構進行性能比較,驗證所提出的自適應模糊類神經網路模擬滑動模式控制的優越性。考慮到固定結構的模糊神類經網路難以兼顧計算負擔及控制性能,本文進一步研究 一 種 自 組 織 結 構 模 糊 類 神 經 網 路 模 擬 滑 動 模 式 控 制 (Self-Constructing Fuzzy-Neural-Network-Imitating Sliding-Mode

Control, SFNNISMC),用於執行主-從電流均衡控制策略下的微型電網併聯逆變器模組的併網電流跟蹤控制,所設計的模糊類神經網絡同時具有結構和參數自學習能力。本文所提出自組織結構模糊類神經網路(Self-Constructing Fuzzy Neural Network, SFNN)中,輸入層的初始節點由併網逆變器模組的數目決定,而隸屬函數層的規則由動態規則生成機制依據當前的暫態輸入從無到有自動生成。同時,本結構還引入了動態派翠(Petri)網路實現規則刪減機制,派翠網路使用於重新激活與新接入的從逆變器相對應的規則,只有被派翠網路激活的規則相關的網路參數才會被線上更新,而不是所有的網路

參數皆更新,從而減輕參數學習過程的計算負擔。此外,利用里亞普諾夫穩定理論和投影算法設計網路參數的線上學習律,保證網路參數及併網電流跟蹤誤差的收斂性。藉由數值模擬展示所提出的自組織結構模糊類神經網路模擬滑動模式控制在併聯逆變器模組不同運行狀況下規則演化的過程。本文亦利用兩個逆變器模組併聯的實驗平臺,亦與傳統的比例積分控制(PIC)、滑動模式控制(Sliding-Mode Control, SMC)及固定結構的自適應模糊神經網路模擬滑動模式控制(AFNNISMC)進行對比實驗,進一步驗證所提出的自組織結構模糊類神經網路模擬滑動模式控制方案的優越性。

Trust Me

為了解決stand-alone game的問題,作者Irvin, Kelly 這樣論述:

Her best friend is murdered the same way her brother was years ago. Is there anyone she can possibly trust?A decade ago, Delaney Broward discovered her brother’s murdered body at the San Antonio art co-op he founded with friends. Her artist boyfriend, Hunter Nash, went to prison for the murder, d

espite his not-guilty plea.This morning, Hunter walks out of prison a free man, having served his sentence.This afternoon, Delaney finds her best friend dead, murdered in the same fashion as her brother.Stay out of it or you’re next, the killer warns.Hunter never stopped loving Delaney, though he c

an’t blame her for not forgiving her. He knows he’ll get his life back one day at a time, one step at a time. But he’s blindsided to realize he’s a murder suspect. Again.When Hunter shows up on her doorstep asking her to help him find the real killer, Delaney’s head says to run away, yet her heart t

ells her there’s more to his story than what came out in the trial. An uneasy truce leads to their probe into a dark past that shatters Delaney’s image of her brother. She can’t stop and neither can Hunter--which lands them both in the crosshairs of a murderer growing more desperate by the hour.In t

his gripping romantic suspense, Kelly Irvin plumbs the complexity of broken trust in the people we love--and in God--and whether either can be mended.Praise for Trust Me: "Trust Me is an apt title for Irvin’s new suspense novel. Kelly Irvin is a master at spinning a complex story web with surprising

twists and relatable characters. Highly recommended!" --Colleen Coble, USA TODAY bestselling author of A Stranger’s Game and the Pelican Harbor series"I found I couldn’t turn the pages fast enough in Kelly Irvin’s latest novel, Trust Me. I promised myself just one more page and I’d stop reading for

the night...just one more...just one more. At times I could barely breathe. What a fabulous story! I loved it!" --Carrie Stuart Parks, award-winning author of Relative SilenceClean romantic suspense novelA stand-alone novelBook length: approximately 101,000 wordsIncludes discussion questions for bo

ok clubs

分析日本手機音樂遊戲偶像夢幻祭玩家-以台灣為例

為了解決stand-alone game的問題,作者廖尹萱 這樣論述:

Recently, smartphone rhythm games have emerged and grown into a major market with a total number of $93.2 billion revenue, which hold 52% of the total global games market revenue. Especially the ones containing characters, virtual novels and simulation content within rhythm games; these have been e

xpanding within the gaming market. Furthermore, many Japanese games have entered Taiwan and presented a great success. However, although there are several papers studying role-playing games (RPG) and First-Person Shooter games, the rhythm game market has not been explored in-depth. Moreover, the cha

racteristics of rhythm game players haven’t been fully researched. Hence, this study is aimed at exploring the players of rhythm games, to understand the relations between different factors and game satisfaction with Japanese rhythm games in Taiwan. The research focuses on a Japanese smartphone game

in the Taiwan gaming market called Ensemble Stars!! Music. There is also a Chinese version operated by a Taiwan distributor. A structural equation was created to show the relation and hypotheses, and a quantitative online survey was designed, and the participants are Taiwanese of both genders.This

paper aims to understand which factors effect game satisfaction with Japanese rhythm games in Taiwan, hoping to give a reference for the Japanese rhythm games companies who seek to enter the Taiwan gaming market.